westingtyler's projects 
currently in development

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P.T. Town Study 2017.09.28



Complex scene runs well in VR, and I don't understand.


Doing some experimental side project stuff. The fact that this scene is 217,000 triangles and 2,100 draw calls with no static objects and like 10 important realtime shadowless lights…and runs at 90fps on my “below recommended specs” PC in a standalone build made in Unity 5.4….means I don’t really know what I’m talking about when it comes to VR game optimization. It doesn’t make any sense. I’m “mystified.” Get it?

It’s a 95% accurate recreation because it uses the real geometry…which it turns out…was real geometry. I thought I’d have to trim the geometry down a bunch and atlas and bake stuff, all for a sequence that lasts about a minute. But if this runs just fine, then a simple hallway should run even better. Which means I have no excuse not to put it together. Which makes my day worse, but it’s great for learning.

The Realm Sequencer oculus rift video game development indie game development silent hills pt








18 notes
Sep 28th, 2017
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Everything is a work-in-progress and is subject to change. Release dates TBA.