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Broncere Realm,Edwardian 2017.03.16



Learning about directional lightmaps.


I drafted the Broncere Moment Realm, and I learned how to use Unity’s Directional Specular baked Lightmaps, which means the shiny part of light that reflects off of walls, moves in 3d space like in real life.

I was just about to ask Unity to add “Baked Specular-Only Lights” but this feature already exists and works great smoothly in VR. Now if we can just get planar reflections like Unreal has, Image quality will be perfect – assuming the level is made well.

I am low-key excited that my interactive VR scenes can now look as good as my shitty cgi artwork from 2004.








#sharping dojo #unity #gamedev #virtual reality #oculus rift #blender #video game development
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Mar 16th, 2017



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Everything is a work-in-progress and is subject to change. Release dates TBA.