westingtyler's projects 
currently in development

NotSS Devlog Other Projects Utilities About
Cottage Realm 2016.12.11



What makes a realm worth visiting? And about being bummed.

I upgraded the visuals for the Cottage Realm…which sucked so bad before that it’s possible I haven’t even shown it yet. Now I'm using a pack from the asset store.

Every time I boot up my game, I visit the Library Realm. And I NEVER visit some specific realms. What is the difference? Being a pretty place I enjoy visiting, combined with good music like I have for the Library Realm. I love music, so as long as a realm is not a hideous eyesore and has good music, I will compulsively visit it every time I play, just to walk around and listen to the song. INSTANT gameplay value, if you market your game as an “architectural concert and walking simulator” experience. Everything else is built upon that baseline.

The reason for fewer updates recently has been the non-visual system work I’ve been doing: player settings, clocks and calendars, the audio conversation system, etc., and the standard “am I going crazy? will the game ever be done? will anyone even notice? the unity editor is sluggish with weird bugs. this is so easy and fun that it doesn’t feel worth doing. does creating characters in oculus medium actually make my life easier or harder? will I really be able to make a living off of this? maybe I should just watch a youtube video of a dancing dog and spend all my energy getting into youtube comment wars that no one will ever read or care about, including me.” A work in progress. I never get out of the house because I have no income, and one of my best fuels comes from interacting with people in-person outside the house. A grindy challenge.

As silly as it is, the social media follower count slowly going up makes my day better. It’s funny, that I slowly get followers even when I am away. But if I am away awhile, then I come back with a new post, a chunk of people unfollow–like people followed because of my previous posts, saw the new one and were like “OH, I didn’t mean to follow THAT.” It’s all in good fun. I’m pretty stingy with who I follow, too.

End of bummer part. I generally don’t blog about being sad or whatever, but as a development log, it’s worth documenting that even if you don’t feel great all the time, you can still accomplish cool shit if you keep chipping away, day by day.

Anyway, my dream would be to write a novel, import the text file into Unity, and hit the play button. I’m building systems to get ever closer to that.

And about music. As for this Cottage Realm, the music is going to be a mix of Oakvale from Fable, Clock Town from Majora’s Mask, and the Forest Maze from Super Mario RPG.

A youtube playlist of those songs I made for you to listen to, to get into the mood. https://href.li/?https://www.youtube.com/playlist?list=PLXu58vI2LqvTZtqTUqTALZQtPJzaR8qMm

The assets are the Hand-painted Countryside Pack by Red Panda on the Asset Store, in case you want to go make a better game than me. Do it. https://href.li/?https://www.assetstore.unity3d.com/en/#!/content/71924

#oculus rift #sharping dojo #virtual reality #harvest moon #fable #stardew valley #fantasy village #Unity3D #madewithplaymaker
9 notes
Dec 11th, 2016



NotSS Devlog Other Experiments Utilities About

Everything is a work-in-progress and is subject to change. Release dates TBA.